So there I was, watching the Fury-Usyk fight with my brother-in-law last month, when he turns to me and goes, “What the hell is a check hook?” Right after the commentator had praised Usyk for one. My brother-in-law’s been watching boxing for years, but like most casual fans, he only knows the basic stuff.
That got me thinking. Boxing’s got this whole language that insiders take for granted. I mean, I didn’t know what a “Philly Shell” was until my coach yelled at me for dropping my right hand while trying to do one back decades ago!
Back when I started boxing, I kept a little notebook of terms I didn’t understand. By the time I hung up the gloves and started coaching at Eastside Gym, that notebook was falling apart. I still have it somewhere in my garage, coffee stains and all.
Anyway, I figured I’d finally put all that knowledge to good use. I’ve pieced together this no-BS guide to boxing terms based on what I’ve learned from getting punched in the face (more times than I’d like to admit), coaching fighters, and spending way too many Saturday nights analyzing fights instead of having a social life.
Fighting Stances & Positions
- Orthodox – The traditional right-handed stance where the left foot and hand are forward
- Southpaw – The stance where the right foot and hand are forward (typically used by left-handed fighters)
- Switch-hitter – A boxer who can fight effectively from both orthodox and southpaw stances
- Square stance – Standing with shoulders parallel to the opponent (generally not recommended)
- Bladed stance – Standing with shoulders at an angle to the opponent, presenting a smaller target
- Front foot – The lead foot in a stance (left for orthodox, right for southpaw)
- Back foot – The rear foot in a stance (right for orthodox, left for southpaw)
- High guard – Defensive position with gloves held high near the face
- Philly Shell/Shoulder roll – A defensive stance with the lead shoulder raised and rear hand positioned by the chin
- Peek-a-boo – Defensive style with gloves held high and close to the face (popularized by Mike Tyson)
- Cross guard – Defensive position with arms crossed in front of the face
- Long guard – Extended lead arm used to maintain distance and block punches
- Hand position – Where a fighter keeps their hands for both offense and defense
- Fighting posture – The overall body alignment and position during a fight
Basic Punches
- Jab – A quick, straight punch thrown with the lead hand
- Cross/Straight right – A power punch thrown straight with the rear hand
- Lead hook – A punch thrown in an arc with the lead hand
- Rear hook – A punch thrown in an arc with the rear hand
- Lead uppercut – An upward punch thrown with the lead hand
- Rear uppercut – An upward power punch thrown with the rear hand
- Overhand right/left – A looping punch thrown over the top from the rear hand
- Body shot – Any punch specifically targeted to the opponent’s body
- Liver shot – A punch aimed at the liver area (right side of body)
- Solar plexus shot – A punch aimed at the center of the torso beneath the sternum
Advanced Punches & Variations
- Double jab – Two quick jabs thrown in succession
- Triple jab – Three quick jabs thrown in succession
- Step jab – A jab thrown while stepping forward for increased power
- Pawing jab – A light, distracting jab used to measure distance or set up other punches
- Power jab – A jab thrown with more weight and commitment than normal
- Bolo punch – A theatrical, wind-up style punch (famously used by Sugar Ray Leonard)
- Shovel hook – A hybrid between a hook and an uppercut aimed at the body
- Check hook – A counter hook thrown while pivoting away from an opponent’s attack
- Corkscrew punch – A punch thrown with a twisting motion for added power
- Lead hand uppercut – A short-range uppercut thrown with the lead hand
- Rear hand uppercut – A power uppercut thrown with the rear hand
- Rabbit punch – An illegal punch to the back of the head/neck
- Looping punch – Any punch thrown in a wide arc rather than straight
- Haymaker – A wild, powerful swing often telegraphed and lacking technique
- Superman punch – A leaping punch where the rear leg is lifted forward (rare in boxing, more common in MMA)
Defensive Techniques
- Slip – Moving the head to the side to avoid a punch
- Duck – Lowering the head to avoid a punch
- Bob and weave – Combination of dropping under a punch (bob) and moving to the side (weave)
- Pull counter – Pulling back to avoid a punch, then immediately countering
- Parry – Using the hand to deflect an incoming punch
- Block – Using the gloves or arms to absorb a punch
- Catch and counter – Catching a punch with one hand and countering with the other
- Roll under – Rolling the upper body under a punch, often transitioning to the opposite side
- Shoulder roll – Using the lead shoulder to deflect punches
- Clinch – Holding an opponent at close range to prevent them from punching effectively
- Cover up – Using both gloves to protect the face and head
- Shell defense – Tight defensive posture with elbows protecting the body and gloves protecting the head
- Footwork defense – Using movement to avoid punches rather than blocking
- Pivot – Turning on the ball of the lead foot to change angles
- Smothering – Getting extremely close to prevent an opponent from generating power
Footwork & Movement
- Pivot – Rotating around the lead foot to change position
- Shuffle – Small, quick steps to maintain balance while moving
- Circling – Moving in a circular pattern around the opponent
- Lateral movement – Side-to-side movement
- In-and-out movement – Moving forward to attack and backward to defend
- Shift – Changing stance during movement or after punching
- Cutting off the ring – Moving to block an opponent’s escape routes
- Ring generalship – The ability to control where the fight takes place in the ring
- Creating angles – Moving to positions that create advantageous punching opportunities
- Step-back – Moving backward while maintaining balance and positioning
- Distance control – Maintaining optimal range for offense while staying out of opponent’s range
- Out-fighter footwork – Movement that maintains distance and creates space
- In-fighter footwork – Movement designed to close distance and fight on the inside
Fight Concepts
- Infighting – Fighting at close range
- Outfighting – Fighting at long range
- Counterpunching – Throwing punches in response to an opponent’s attack
- Combination punching – Throwing multiple punches in sequence
- Feinting – Making a fake movement to create a reaction from the opponent
- Trap setting – Creating situations to lure an opponent into a vulnerable position
- Timing – The ability to throw punches at the optimal moment
- Rhythm – The pace and pattern of movement and punching
- Fight IQ – A fighter’s tactical and strategic intelligence
- Ring generalship – Controlling the geography of the fight
- Fight tempo – The overall pace of the fight
- Pressure fighting – Constantly moving forward and forcing the opponent backward
- Rope-a-dope – Deliberately leaning on the ropes to tire an opponent (made famous by Muhammad Ali)
Technical Terms
- Pocket – The optimal punching range, especially for hooks and uppercuts
- Range/Distance – The space between fighters
- Inside fighting – Fighting at close range
- Outside fighting – Fighting at long range
- Mid-range fighting – Fighting at a distance between long and close range
- Punch resistance/”Chin” – A fighter’s ability to absorb punches without being hurt
- Gas tank/Stamina – A fighter’s cardiovascular endurance
- Hand speed – How quickly a fighter can throw punches
- Punching power – The force behind a fighter’s punches
- Punch accuracy – The percentage of punches that land cleanly
Scoring & Results
- Knockdown – When a fighter touches the canvas with any part of their body except their feet due to a punch
- Knockout (KO) – When a fighter cannot continue within the ten-count after being knocked down
- Technical Knockout (TKO) – When the referee stops the fight due to one fighter being unable to defend themselves
- Standing count – A count given by the referee when a fighter is hurt but not down
- 10-point must system – Scoring system where the winner of a round gets 10 points and the loser typically gets 9 or fewer
- Decision – Result determined by judges’ scorecards after all scheduled rounds
- Split decision – When two judges score for one fighter and one judge scores for the other
- Majority decision – When two judges score for one fighter and one judge scores it a draw
- Unanimous decision – When all three judges score for the same fighter
- Draw – When the judges’ scorecards indicate an even fight
Ring & Equipment
- Ring – The square platform where boxing matches take place
- Canvas – The floor of the ring
- Ropes – The boundaries of the ring, typically consisting of four ropes
- Corner – Where fighters rest between rounds with their team
- Boxing gloves – Padded gloves measured in ounces (oz), typically 8-12oz for competition
- Hand wraps – Cloth wrapped around the hands for protection, worn under gloves
- Mouthguard/Gumshield – Protective device worn in the mouth
- Cup/Groin protector – Protective gear for the groin area
- Boxing shoes – Lightweight, ankle-supporting footwear designed for boxing
- Ring attire – Shorts, robe, and other clothing worn during a fight
- Stool – What a fighter sits on between rounds
- Water bucket – Contains water and ice for refreshing between rounds
- Enswell/End-swell – Metal tool cooled with ice to reduce swelling
- Cut kit – Collection of tools used to treat cuts during a fight
People & Roles
- Cutman – Specialist who treats cuts and swelling between rounds
- Cornerman – Member of a fighter’s team who assists between rounds
- Second – Another term for a cornerman
- Referee – Official in the ring who enforces rules
- Judge – Official who scores the fight
- Timekeeper – Official who keeps track of round time
- Ring doctor – Medical professional present at fights
- Promoter – Person who finances and organizes boxing events
- Matchmaker – Person who arranges competitive, marketable fights
- Commission representative – Official from the governing athletic commission
- Ring announcer – Person who introduces fighters and announces results
Competition Terms
- Round – Timed segment of a fight followed by a rest period
- Three-minute round – Standard length for professional men’s boxing
- Championship rounds – Rounds 11-12 in title fights
- Weight class – Divisions based on fighter weight (e.g., Heavyweight, Welterweight)
- Weigh-in – Official procedure to ensure fighters meet weight requirements
- Weight cut – Process of losing weight to qualify for a weight class
- Title fight – Match where a championship belt is at stake
- Mandatory challenger – Fighter officially designated next in line for a title shot
- Walkout/Ring entrance – A fighter’s entrance into the arena
- Purse – Money paid to a fighter for a bout
- Sanctioning body – Organization that recognizes champions (WBC, WBA, IBF, WBO)
- Main event – The featured fight on a card
- Undercard – Preliminary fights before the main event
- Fight camp – Training period before a fight
- Sparring – Practice fighting with a partner
Boxing Styles
- Boxer-puncher – Well-rounded fighter with good technique and power
- Slugger/Brawler – Power-focused fighter who relies on heavy punches
- Out-boxer – Fighter who uses range, speed, and movement to outpoint opponents
- Swarmer/Pressure fighter – Aggressive fighter who applies constant pressure
- Counter-puncher – Fighter who specializes in punching in response to opponent’s attacks
- Volume puncher – Fighter who throws many punches per round
- Power puncher – Fighter known for knockout ability
- Switch-hitter – Fighter comfortable in both orthodox and southpaw stances
- Defensive specialist – Fighter who excels at not getting hit
- “Old school” boxing – Traditional boxing techniques and training methods
Final Bell: Putting Your Boxing Knowledge to Work
Whew! That was a lot of boxing jargon to throw at you. I actually didn’t realize how many terms I’d collected until I started writing them down. My old coach Jimmy would be proud – though he’d probably argue with half my definitions just to bust my chops.
Look, here’s the thing about boxing terminology: it’s messy. Different gyms call the same punch different things. What I learned as a “shovel hook” in Detroit, they call a “half-uppercut” in Philly. And don’t get me started on the regional slang that never makes it to TV.
Just yesterday, I was watching some young fighters at my gym. One kid kept asking what “make him miss and make him pay” meant. Sometimes we forget not everyone speaks the language.
This list isn’t perfect, and hardcore boxing nerds will notice I left out some obscure stuff. But honestly? This covers about 95% of what you’ll hear on fight night.
Next time you’re watching a big PPV and your friends look confused when the commentator starts talking about “fighting in the pocket” or “pulling the counter,” you can be the smartass who explains it. Just buy them a beer afterward so they don’t hate you for it.
Drop me a comment if I missed anything major. I’m thinking of turning this into a series covering MMA and kickboxing terms next – if my fingers recover from typing all this out!